GSB Blog

Deep-tech articles on multiplayer game backend architecture — how to ship player auth, persistent state, leaderboards, server discovery, and matchmaking without rebuilding the same plumbing every time.

66 articles. Browse by topic, or jump to engine-specific patterns for Roblox, Godot, Unity, or Unreal.

Architecture & guides

Player data

Authentication

Matchmaking & discovery

Leaderboards & economy

Dedicated servers

LiveOps & rollout

Infrastructure

Cost & pricing

Roblox

Godot

Unity

Unreal

Vendor comparisons

Privacy & compliance

Adjacent topics

Blockchain & web3